Viberate (Viberate, d.o.o., registration number: 7061170000, "the Organizer") is pleased to organize and host the V-Hackathon – Imagine your next favorite mobile app ("the Hackathon"), which will be held at the Viberate headquarters in Ljubljana on June 16 and 17, 2018. The Hackathon is governed by the rules set out below ("the Hackathon Rules"). By entering the Hackathon, you, the participant ("the Participant" or "you"), agree to abide by the Hackathon Rules as well as the decisions of the Organizer and Hackathon Jury.
This 2-day Hackathon brings together entrepreneurs, business professionals, marketing specialists, designers, tech specialists, students and other individuals to compete by solving an actual business case and generating new business ideas in diverse teams. The Hackathon will be held on June 16 and 17, 2018, at Viberate headquarters in Ljubljana, Slovenia.
To take part in the Hackathon, it is necessary to register and complete the application form. Applications are open from May 21, 2018, to June 5, 2018 (by noon, CEST). The Organizer reserves the right to prolong or shorten the application period without prior notice. The Participants must be at least 18 years old and legal residents of Member States of the EU (see https://europa.eu/european-union/about-eu/countries_en) or Bosnia and Herzegovina, Montenegro, the Republic of Serbia and Kosovo.
Incomplete application forms and/or forms containing false information will result in the expulsion of the Participant and/or the team from the Hackathon.
Participants may apply as a team or as individuals.
Participants who apply in teams have to inform the Organizer that they are applying as a team via the online application (field: Team or Individual in the Application form) and include the names of the other team members. However, each team member must register individually.
Each team must be multidisciplinary and composed of 4-6 persons of different profiles. Each team must include the following profiles:
- Team leader - 1 person
- (Digital) marketing specialist - 1 person
- Designer - 1 person
You don’t have to have a formal education to fit the above profiles.
Other individuals may be of random profiles but must have enough skills to compete by solving an actual business case. It’s recommended for a tech specialist (developer or other similar profile) to be included in the team.
Each team must be prepared to accept additional members that the Organizer might assign to them.
Participants who apply as individuals will be assigned to new or existing teams by the Organizer at its sole discretion. The final number of team members may vary from team to team.
The Organizer reserves the right to cancel the Hackathon without prior notice at its sole discretion.
Registration itself doesn’t constitute a confirmation of the participation in the Hackathon. Participants will be chosen by the Organizer based on the materials submitted via the application form and based on the Criteria set by the Organizer.
Participants may be subjected to interviews before the application confirmation. The interviews may be held until June 7, 2018. The decision about the interview and its form is left to the discretion of the Organizer.
Participants will receive an e-mail with a notice of acceptance no later than on June 11, 2018. The decision of the Organizer is final and may not be subject to complaint. The number of Participants is left to the discretion of the Organizer. Preliminary composition of teams will be announced on the same day.
Preliminary composition of teams may be subject to change. The composition of teams and the number of team members are left to the discretion of the Organizer. The final composition of teams will be determined by the Organizer on the first day of the Hackathon, on June 16, 2018.
As the Hackathon is an international competition and requires detailed organization, the Participants are asked to ensure the seriousness of their participation.
Two lunches, two dinners, snacks, coffee and refreshments will be provided for the Participants for the whole duration of the Hackathon.
The Organizer of the Hackathon will provide the Participants with a Wi-Fi connection free of charge. Each Participant has to bring and use their own PC/device for the delivery of the Submission.
The Participants will not be compensated for any travel and accommodation costs associated with their participation in the Hackathon.
5. Assignment Submission
The Hackathon requires teams to create an innovative, demonstrative solution that solves an actual business case ("the Submission"). All Submissions must meet the following general conditions:
The Organizer reserves the right to disqualify any Submission if the Submission or a Participant or a Participant's team does not comply with these Hackathon Rules.
The teams will have one challenge: to develop a concept for a new mobile app.
- The app must include at least 1 of Viberate’s assets from the curated database of artists, events, venues, event organizers or booking agencies.
- The app is intended for consumers not for professionals.
- It is not mandatory, for the VIB token to be included as a utility token in the app.
- The app focus should not be on cryptocurrencies.
- The solution must be innovative and must follow the modern mobile app trends (features, usage, etc.).
Coding and software development is not required to complete the assignment.
Throughout the Hackathon, teams will be guided by Organizer representatives ("Mentors”).
6. Scoring of Entries
Every team will have 5 minutes to present their idea and additional 5 minutes for a Q&A session.
The winning team will be chosen by the panel of judges with relevant expertise, Organizer representatives and external parties ("Jury").
The composition of the Jury may be subject to change. The composition of the jury is left to the discretion of the Organizer.
The Entries will be judged according to the following criteria:
The Submission that earns the highest overall score wins. The decisions of the Jury will be final and may not be subject to complaint. In the event of a tie, Jury will deliberate to determine the winner. The judging period may be extended by the Organizer for any length of time, at its sole discretion.
7. Winners and Prizes
Winning teams awarded the highest score by the Jury will be announced in person at the conclusion of the Hackathon on June 17, 2018. The awards to be earned are as follows:
Top four teams will receive the following prizes:
- 1st placed team: 10.000 €* (5.000 € cash prize and 5.000 € worth of VIB)
- 2nd placed team: 5.000 €* (2.500 € cash prize and 2.500 € worth of VIB)
- 3rd placed team: 3.000 €* (1.500 € cash prize and 1.500 € worth of VIB)
- 4th placed team: 2.000 €* (1.000 € cash prize and 1.000 € worth of VIB)
* The Organizer is responsible for tax obligations in accordance with the provisions of the Republic of Slovenia’s tax law. Participants from other countries are solely responsible for all their factual and potential tax obligations arising from the tax legislation of their countries. The Organizer is under no conditions bound to withhold, collect, report or remit any tax arising from their respective tax legislations, nor shall the Organizer compensate the Participants from other countries for any such tax.
Additional rewards may be given to the most creative and/or proactive groups at the Organizer’s sole discretion.
All Participants will receive a Viberate gift bag.
At the Organizer’s sole discretion, teams and/or its members may be invited to participate in the implementation phase of the Submission and job opportunities for exceptional individuals might be offered.
If the presented Submissions do not meet the expected criteria, the Organizer reserves the right not to distribute some or any of the prizes or its parts. The decision is left to the sole discretion of the Organizer.
8. Rights to Submissions
Each Participant represents and warrants that the Submission is and will be the Participant's own original work and does not and will not infringe the intellectual property or proprietary rights of any third party, including, without limitation, any third-party patents, copyrights or trademarks.
Each Participant irrevocably and unconditionally assigns to the Organizer, without compensation, all of its right, title and interest in and to the Submission and any and all intellectual property rights arising from the Submission, including, but not limited to all related patents, copyright, trademarks, and trade names. To the extent any of the Participant’s rights in the Submission, including without limitation any moral rights, are not capable of assignment under applicable law, the Participant irrevocably and unconditionally waives all enforcement of such rights to the maximum extent permitted under applicable law. The Participant will assist the Organizer in obtaining and enforcing any forms of legal protection for the Submission in any jurisdiction. The Participant agrees, at the request and cost of the Organizer, to promptly sign, execute, make and do all such deeds, documents, acts and things to assign the Submission fully and completely to the Organizer and to enable the Organizer, its successors, assigns and nominees, to secure and enjoy the full and exclusive benefits and advantages of the Submission at no charge to the Organizer.
A Participant acknowledges and agrees that other Participants or third parties may have developed or commissioned works which are similar to the Submission of the Participant or the Participant's team, or may develop something similar in the future, and each Participant waives any claims that the Participant may have resulting from any similarities to the Participant’s or Participant’s team’s Submission.
Employees, shareholders and advisors of the Organizer and entities directly or indirectly affiliated to the Organizer are precluded from participating in the Hackathon.
By participating in the Hackathon, a Participant consents to the use of his/her name, photo and/or likeness, biographical information, entry and statements attributed to the Participant (if true) for the purpose of promoting and advertising the Hackathon and other activities of the Organizer, including, without limitation, inclusion in the Organizer's newsletters, websites and/or social media accounts or outlets, in perpetuity, without compensation.
A Participant authorizes the Organizer to collect and retain his/her personal information needed for the organization of the Hackathon, distribution of the prizes, implementation of the Submission, contact, recruitment, internal record keeping and other legitimate purposes. Upon Participant’s request, the Organizer is obliged to delete all his/her personal information. Such request may result in Participant’s inability to participate in the Hackathon and/or to receive the prize.
A Participant is aware that the Hackathon will be photographed and/or filmed and that such photographs and/or videos will be used for advertising, promotion and marketing activities of the Organizer, whether or not related to the Hackathon. A Participant gives consent that the Organizer may keep, display, reproduce, distribute and in any way use such photographs and/or videos in perpetuity, without compensation. A Participant authorizes the Organizer to modify - but not significantly alter - photographs and/or videos of him/her for the purposes stipulated above.
A Participant relieves the Organizer of any direct and indirect responsibility that would arise from collection and usage - as stipulated in this Article - of his/her personal information. A Participant expressly gives up any right, action or pretense arising from or related to collection and usage of his/her personal information.
10. Disclaimers, Liability, and Indemnification
The Organizer does not accept liability for any loss or damage resulting directly or indirectly from participation in the Hackathon or receipt, use or redemption of any awards, or inability thereof.
Furthermore, the Organizer is not responsible for: (1) technical failures of any kind, including but not limited to the malfunctioning of any telephone, computer, network, hardware, software or internet connection; (2) the unavailability or inaccessibility of any service, network or internet connection; (3) electronic or human error which may occur in the administration of the Hackathon; or (4) any injury or damage to persons or property, including but not limited to personal computers or other devices, which may be caused, directly or indirectly, in whole or in part, by the participation in the Hackathon.
The Organizer does not accept liability for any loss or damage that may result from unsuccessful or rejected application to the Hackathon.
A Participant releases and agrees to indemnify and hold harmless the Organizer from any and all damages, injuries, claims, causes of actions, liability or losses of any kind, known or unknown, absolute or contingent, now or in the future arising from or related to: (1) their failure to comply with any of the Hackathon Rules; (2) any misrepresentation they made under the Hackathon Rules; or (3) their participation in the Hackathon.
11. Confidential Information
A Participant acknowledges that in connection to the Hackathon, the Organizer may disclose to the Participant confidential and proprietary information and trade secrets not generally known or available outside the Organizer, of the Organizer or entrusted to the Organizer in confidence by third parties, and that the Participant may also create such information within the scope of the Submission (“the Confidential Information”).
The Participant agrees, at all times during the Hackathon and thereafter, to hold in strictest confidence and not to use, except for the benefit of the Organizer to the extent necessary to participate in the Hackathon, and not to disclose or permit disclosure to any person, firm, corporation or other entity, without written authorization from the Organizer in each instance, any Confidential Information that the Participant obtains from the Organizer or otherwise obtains, accesses or creates in connection with, or as a result of, the Submission, during the Hackathon or thereafter.
The Participant shall, except as otherwise expressly authorized by the Organizer, not make any copies or duplicates of any Confidential Information. Any materials or documents that have been furnished by the Organizer to the Participant in connection with the Hackathon shall be available to and remain the sole property of the Organizer at all times. The Participant agrees to return or erase or otherwise destroy all materials and documents, accompanied by all copies, at any time when so requested by the Organizer.
12. General Provisions
Organizer reserves the right, at its sole discretion, to cancel, modify or suspend the Hackathon in whole or in part, in the event of fraud, technical or other difficulties or if the integrity of the Hackathon is compromised, without liability to the Participants.
The Organizer reserves the right, at its sole discretion, to disqualify any Participant who violates the Hackathon Rules or who they believe is cheating or is threatening or harassing any other Participant, team, or a member of the Organizer’s personnel.
If any provisions of these Hackathon Rules shall become illegal, invalid or unenforceable in any respect, the validity, legality and enforceability of the remaining provisions shall not in any way be impaired.
The Hackathon is governed by the legislation of the Republic of Slovenia.
Ljubljana, May 21, 2018